![]() ![]() Merchant Ship: Place a Merchant Ship in the Merchant Shipping Box.Ĭolonist Dock: There is only a limited number of Colonist Dock spaces that are available during the game. Randomly draw four trade goods from the pile of unselected trade good counters and place them face up beside the Trade Goods event box on the board. Trade Goods: Place the remaining trade goods face down near the gameboard and mix them together. Randomly draw five Age I capital buildings and place them face up at the top of the board. The trade good for each region is identified on the game board for example Peru will have one silver trade good placed in its region at the start of every game.Ĭapital Buildings: Separate the capital buildings into the three ages (as noted by the icons I, II, and III on the back of the capital building tiles) and place them face down in three piles (one pile per age). In addition, place one trade good face up in each region. The Caribbean Region is available for colonization from the beginning of the game, and so does not need a discovery counter. The Board: In each Region (except the Caribbean) place one random discovery counter face down. One extra colonist from each player is placed (in random order) in the "Turn Order" Area at the beginning of the game. Each player gets 10 Spanish Dollars (10 silver coins or 1 gold coin) and five basic colonists to start. Players: Each player chooses a color and places the pieces in that color near them (the "unused supply" of pieces). They represent discoveries beyond the early colonies. (16 cards) These are used after all of the regions on the board have been discovered. (16 cardboard counters) These are used to determine the danger and reward for discovering each region. The number on the counter shows the quantity of each trade good in the game. These are used to represent the trade conducted by each Colonial Empire. (gold x 5, silver x 6, cattle x 3, cocoa x 3, fish x 3, sugar x 6, fur x 4, coffee x 4, tobacco x 5, rice x 3, indigo x 4). Moneyĥ0 silver "Pieces of Eight" coins (each silver coin has a value = 1 Spanish Dollar), 40 gold "doubloon" coins (each gold coin has a value = 10 Spanish Dollars) Trade Goods The other 8 units represent sea faring trade, and can be combined with Trade Goods to form "sets" that generate income. One ship is used as the Turn Marker and one is used to mark the unavailable spaces on the colonist dock. ![]() Specialists can perform the same function as the basic colonists but also have unique extra abilities. (Captain x 5 per color Merchant x 5 per color, Missionary x 10 per color, Soldier x 10 per color). They are placed in the event boxes during the turn to claim the space and perform the action depicted in the event box. Colonists are the basic unit of the game. (30 of each color: red, yellow, green, blue, and orange). Capital buildings give the owner special bonuses (such as colonists, specialists, gold, or victory points). This is the age during which the building is available. Capital BuildingsĮach capital building has an Age (I, II or III) noted on the back of the tile. During the game, players place their colonists in these boxes to perform different actions. On the right side of the board are the event boxes. Each region has a trade good associated with it (for example Peru has silver). ![]() ![]() The map of the North and South American continents on the left side of the board is separated into 9 regions. It is an Age of Discovery, it is an Age of Empires! Components Game Board The triumphant revel in riches and glory, while the vanquished become a footnote in the history books. As the leader of your nation, there are many paths that lead to victory: Discover and colonize new lands acquire trade goods and build your economy develop new technologies and infrastructure in your home country build your merchant fleet to dominate the trade routes and build your army to defend what is rightfully yours! Take the role of one of Europe's colonial powers and stake your claim in the New World. Colonies begin to spring up, and soon competition between the great nations of Europe begins. They are quickly followed by colonists, soldiers, merchants, and missionaries all seeking wealth of one kind or another. Captains and adventurers flock to these new lands in search of gold. The first reports tell of strange people, exotic creatures, and fabulous wealth. While searching for a new trade route to India, European explorers have discovered a new land. It is the late 15th century and a new age is dawning. ![]()
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